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1381. Feature request: Stop listening to whiners - in Player Features and Ideas Discussion [original thread]
You're implying CCP listens to whines as opposed to listening to an aggrieved segment of the community and seeing what overall game impact the change could have. I can't think of many recent CCP changes that have been true 'nerfs' compared to o...
- by Astria Tiphareth - at 2008.07.21 09:11:00
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1382. My thoughts forT3 ships, allow them to (nearly) fully customizable - in Player Features and Ideas Discussion [original thread]
Interesting, and not without a hint of merit, but some big issues too. One small point is that you'd need to either disallow or have stacking penalties for choosing the same bonus several times. The T2 hulls are almost all specialised ships (AFs ...
- by Astria Tiphareth - at 2008.07.20 14:16:00
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1383. Mining, Hacking, Archeology, Salvaging = boring game design. - in Player Features and Ideas Discussion [original thread]
I'm all for improvements to these areas of the game; most have been sadly neglected, particularly mining. However for the mining ideas to work, you'd need to radically change asteroid size/yield and/or yield rate for mining - most asteroids don't...
- by Astria Tiphareth - at 2008.07.20 13:44:00
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1384. Little Brainstorm about blobbing - in Player Features and Ideas Discussion [original thread]
Edited by: Astria Tiphareth on 20/07/2008 13:26:16 Fun idea, though I'm in no position to comment on whether it's a problem in need of a solution or not. However rather than imploding and losing the ship (which adds a load of extra game code),...
- by Astria Tiphareth - at 2008.07.20 13:26:00
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1385. Please cancel the clone upgrade - in Player Features and Ideas Discussion [original thread]
I wouldn't mind either a warning or an option to auto-upgrade after death if possible, or both. I don't think it has any consequence on the 'cold harsh world' which some people like to spout; EVE is cold and harsh enough, we don't really need t...
- by Astria Tiphareth - at 2008.07.20 12:42:00
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1386. A growing populous needs an expansion of new ways to fight beyond T2. - in Player Features and Ideas Discussion [original thread]
I'm pleased to see a set of suggestions that aren't 'more, bigger, better, stronger!' but instead more of an aim at niche items. However, whatever variety is introduced needs to actually change combat, because otherwise everyone will ignore the n...
- by Astria Tiphareth - at 2008.07.20 12:23:00
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1387. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Edited by: Astria Tiphareth on 20/07/2008 12:25:15 Originally by: Amein Talier A +2 set is about 12mil. Other than that, jump clones. So we're making an arbitrary limit that anyone in a corp must be rich and have high corp standings...
- by Astria Tiphareth - at 2008.07.20 12:19:00
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1388. fixing war decs - in Player Features and Ideas Discussion [original thread]
Edited by: Astria Tiphareth on 20/07/2008 12:12:30 Originally by: Valandril This post is perfect example how to discuss something w/o saying anything (i mean 19 post in this topic) that have any sense. You didn't actually read it di...
- by Astria Tiphareth - at 2008.07.20 12:11:00
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1389. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Edited by: Astria Tiphareth on 20/07/2008 11:59:37 Made a new post to cut down on the long text, as this is sort of separate. In essence I think the issue comes down to whether speed-tanking is appropriate, and on what ships. Note that nanos a...
- by Astria Tiphareth - at 2008.07.20 11:58:00
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1390. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Originally by: Nikita Alterana to be able to destroy an expensively fit ship with one relatively cheap module is rather imbalanced in itself No it isn't. We'll be arguing next that we ought to have modules or ship fits that allow people...
- by Astria Tiphareth - at 2008.07.20 11:38:00
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1391. Self Destructing when you're about to die - in Player Features and Ideas Discussion [original thread]
Originally by: Aria Seniste More likely, he self destructed so you'd not get any loot from him, rather than because he doesn't want you to get a killmail. QFT. Scorched earth should always remain an option. They self-destructed an expe...
- by Astria Tiphareth - at 2008.07.20 11:22:00
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1392. Ingame browser feature / improvement? - in Player Features and Ideas Discussion [original thread]
The CSM discussion brought up the browser. CCP has no plans to develop it further, consider it broken, and are working on a complete replacement. To quote post 13 from Wrangler: Originally by: "CCP Wrangler" Regarding the forum not bein...
- by Astria Tiphareth - at 2008.07.20 11:18:00
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1393. Cut down on modal dialogs! - in Player Features and Ideas Discussion [original thread]
Yes please. If nothing else, there are quite a few modal dialogs that you don't know are modal until you try and do something else (accepting a quote on a research slot for example), and really have no business being modal. ___ My views may not r...
- by Astria Tiphareth - at 2008.07.20 11:14:00
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1394. fixing war decs - in Player Features and Ideas Discussion [original thread]
To those claiming it isn't broken - CCP seems to disagree with you (post 19) . I call CCP calling it 'pay to grief' a pretty damning statement that they want to change things. ___ My views may not represent those of my corporation or alliance, w...
- by Astria Tiphareth - at 2008.07.10 18:37:00
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1395. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Another random idea - if there is one thing that puts new players off engaging in PvP, it's losing their implants. So, if you want a cheaper wardec, you can opt to declare it but no podding. That way the new players are encouraged even before the...
- by Astria Tiphareth - at 2008.07.10 17:58:00
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1396. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Edited by: Astria Tiphareth on 10/07/2008 17:49:08 Originally by: Ki An I do hope "auctioning off wardecs to mercs" means an auction system where mercs can outbid each other, and not that a target corp can actually get rid of their war...
- by Astria Tiphareth - at 2008.07.10 17:48:00
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1397. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Very pleased to see this on the agenda. Safety is a tough issue in EVE and one I regularly argue about on the forums when people start talking about forcing people out of NPC corps. Originally by: CCP Wrangler Eva (CSM Ankhesentapemkah) s...
- by Astria Tiphareth - at 2008.07.10 17:26:00
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1398. CSM - CCP Meeting 001 - 0024 Experimental Industry Issues, Long-Term Industry plans - in Assembly Hall [original thread]
Edited by: Astria Tiphareth on 10/07/2008 17:04:26 Good to hear that the industrial side of things may not go neglected for much longer. I particularly like the notion of T1 components, but please, address research & build slot issues first; g...
- by Astria Tiphareth - at 2008.07.10 17:04:00
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1399. Question to CCP and the economist about GTC-only pricehike - in Player Features and Ideas Discussion [original thread]
To be fair, CCP did advertise in a few places that 30 & 90 day cards would be being replaced. The argument they provided, take from it what you will, is that it's to rationalise GTCs from third parties and the 50 & 100 day GTCs you could get from...
- by Astria Tiphareth - at 2008.07.10 14:54:00
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1400. Empire Mining. Srsly risky business. srsly. - in Player Features and Ideas Discussion [original thread]
Originally by: Amein Talier They do harm the game mechanics. Do you know how much things USED to cost, before hulks? Hyperbole. Hulks can be used by everyone, even you. Don't equate a ship type with NPC-corp miners and macro-miners pl...
- by Astria Tiphareth - at 2008.07.10 14:28:00
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